UV Map -> Texture e.c.t.

Hi
I Unwrapped my character at some points and ill color the characters in blender (Its an voxel style character) and then would i like to save this as UV Map but how ?

If i save it then i get this :
http://www7.pic-upload.de/thumb/14.10.12/ldcdnkakj4.png

These lines will be shown if i use it as Texture, thats bad… it should look like this :

http://www7.pic-upload.de/thumb/14.10.12/c478qi5ticjl.png

Question: How can i save it with the colors but without the wireframe lines at the saved .png

If it is the texture you want, in the UV Editor click on Image -> Save as Image, do not click on UV -> Export UV Layout

Export UV Layout is usefull for when you want to rework the texture and you need to know how exactly is the UV map in an external image editor (gimp/photoshop/etc…)

If i klick on image is there New Image or open image
If i klick on new image then i get just an black image…

So you have no texture ?

I Unwrapped my character at some points and ill color the characters in blender (Its an voxel style character) and then would i like to save this as UV Map but how ?

After you unwrapped your character, how did you colored it exactly ?

Selected all -> Main color -> Klicken on the faces which should be blue -> Assigne blue color

“Main color” i’m not sure what you are refering to, but “Assigne”, you mean you are using Material colors, right ?

If so, the solution is simple.
After assigning the material colors to the face you want :

Select All your unwrapped model in Edit Mode

In UV/Image editor click on Image -> New Image, define the dimensions you need and the background color you want and press OK

Click on the Render panel , look at the Bake tab, set Bake Mode the to “Texture” and the Margin to at least 6 or 7 , then click on the Bake button


(note : if you want to keep the background color you gave to the new image, disable “Clear” in the Bake tab)

This will bake your material colors on the new texture .
Then once done, Image -> Save As to save that texture.

you have procedural textures on? then there is nothing to save the colours are already applied to the model, if you want the coulr map for UVs then you need to bake the texture onto a new image

Edit, like that ^^ :confused:

Thanks @Sanctuary

Thats exactly what i want :slight_smile:

PS Sorry for my bad…bad… very bad englisch :wink:

[SOLVED]