Hi
I Unwrapped my character at some points and ill color the characters in blender (Its an voxel style character) and then would i like to save this as UV Map but how ?
If i save it then i get this :
These lines will be shown if i use it as Texture, thats bad… it should look like this :
Question: How can i save it with the colors but without the wireframe lines at the saved .png
If it is the texture you want, in the UV Editor click on Image -> Save as Image, do not click on UV -> Export UV Layout
Export UV Layout is usefull for when you want to rework the texture and you need to know how exactly is the UV map in an external image editor (gimp/photoshop/etc…)
I Unwrapped my character at some points and ill color the characters in blender (Its an voxel style character) and then would i like to save this as UV Map but how ?
After you unwrapped your character, how did you colored it exactly ?
you have procedural textures on? then there is nothing to save the colours are already applied to the model, if you want the coulr map for UVs then you need to bake the texture onto a new image