ive been using blender to make all my 3d models for a long time now. But recently i’ve been trying to create a 2d grass model for a billboard. The way i thought i could do this was by applying the grass as PNG with an Alpha channel onto the UV map of a 2d plane. Sadly the transparency doesnt carry over to blender. Is there some option on Blender that I’m missing? If not, is there any other way I could create billboards for my game?
This Settings are on the TexfacePanel in the EditButtons and you’ve to be in EditMode.
Select the Faces you want to change and apply the
Opaque - Add - Alpha - Clip Alpha
Setting as you wish.
thanks! this solved the problem. ive never used any of the texface options before, im glad you pointed them out