Hello, I’m a beginner using blender and am working my way through the Wiki tutorials atm. When I execute the UV Map Basics tutorial I encounter 2 problems.
- I made an ‘equatorial’ seam on a sphere but when I unwrap it I don’t get 2 UV ‘islands’. Two edges of the islands that should be seperated are still conected to each other. (I don’t get a LSCM option as shown in the tutorial when I want to unwrap - Blender 2.45)
- I’ve loaded an image in the UV/Image Editor, I set Draw Type to Textured, I make a new material and turn on TexFace. I set map input with the UV and Flat buttons enabled but when I render I get a black object, it doesn’t show the image.
Anyone can tell me what I’m doing wrong here? Thank you.