I learned to model in school using 3ds max and how I was taught to texture levels was to, simply put, drop a tileable textures on to the mesh. With the modifer uv map, I could control how the textures placed on a polygon or group of polygons to make everything correct.
Is there a way to do this in blender 2.55/2.56?
What we are doing is trying to build levels out of premade pieces and stitching the pieces together to form a single mesh/maze.
If my first idea is not possible, then would the best solution be to just get a huge texture sheet with the tileable textures I need and then over lap UV’s? Or would that be the better idea to start with?