Hello, I have run into this problem off and on the last few weeks. My UV textures only appear when I run the standalone player.
My object is UV unwrapped, mapped to the same image loaded on the DEFUALT material. I have tried enabling various options under Material->options with no noticeable change.
My Texture is set to image, the image selected is the same assigned to the UV map panel. Mapping is set to UV.
I have attempted 2 clean installs of blender 2.65 and restarted my project numerous times.
Although I can work with blank objects (with difficulty) knowing they will show up in the final standalone player version. This is extremely tiresome and requires additional time-consuming steps.
Any ideas or suggestions would be appreciated.
Is it possible that the compound image I am using is too large? My image is 24mb. Containing all of the images of aprox 1200 cards. I was previously recommended to merge the images into one file and use a single texture with alternate mapping coordinates for each card?