UV Mapping a tilemap of 4 tileable textures

Is it possible to have a square texture that is basically a tilemap of 4 other square, tileable images as a UV map? I attached an example of the tilemap image. What I am trying to do is use the same texture on multiple different objects with each of the 4 sections being a repeatable tile. If this is possible, how can it be done with UV mapping?


So, you want to use one quarter of the image to tile on one object?

I don’t believe that is possible, no…

I didn’t think so but I figured I would post to see if anyone else knew some trick that I couldn’t figure out.