uv mapping and consolidating textures into one large texture

thoughts on this subject appreciated “game engine”

I know how to bake texture in multiple ways but if I consolidate into one big texture is this a good thing and if so what is a good size for final texture .

I generally don’t like to “combine many (unrelated) small things into one big thing,” because that creates a dependency where none need exist. If, somewhere along the way, I want to “swap one thing for another,” I simply want to be able to do that, without impacting anything else. Objects that “have a good and logical reason to” share things, can do so. But I see no good reason to share one texture (or any other asset) between an “apple” and an “orange.”

this is why I ask