Are there any tricks that let you use your uv mapped objects with Blenders radiosity features?
you have to uvmap after radiosity
it is annoying when you uvmap, and then do radiosity, and loose your uvmaping
(if a masochist wishes to, a script could be written that sets the uv coordinates on post-radiosity mesh to those on the pre-radiosity mesh, and interpolates the location of the uvcoordinates on the new verticies in the post-radiosity mesh)