So i made a little model of a submarine, then wanted to UV map some rust and rivets and such onto it. It looks fine in UV mapping mode, but because the model’s subsurfed, the UVMapping looks all weird and warped when I render. Is there any easy fix for this (aside from converting the subsurfs to a mesh and mapping to that)?
Also, I remember once seeing a tutorial about realistic rust using procedurals in blender. I’ve lost the link. Anyone know what I’m talking about?