I am trying to create a texture template by exporting a tga file after unwrapping my mesh for a vest I have created. However some of the wrinkles in the vest are close enough together that they don’t unwrap nicely. And I am not sure how best to create a uv map so I can see all the individual squares. This is especially so under one of the arms…and I imagine I need to see them all for a good texture template. I have included a pic and I would appreciate any feedback.