I’m using UV mapping in Blender, which I’ve done before. The problem this time is that for some reason there is a green material color (or something) which is washing out my texture. Since I’m not using a material, I made sure that I deleted any material associated with the mesh object (a simple cube this time), but the green color remains.
Any ideas on why this is occurring and how I can get rid of it?
Here is a link a screen shot of my green cube. Note, the texturing is just a random texture, and not meant to be perfectly mapped to the cube. But, the cube should be white, as the texture is, but it looks green!
Thanks for any feedback!