I have been trying to figure out which mode of UV mapping to use for an aircraft fuselage.
I ran the gambit and can’t seem to get anything that works.
It seems that no matter which mode I use there is something that does not look right.
I am at a standstill until I can confidently apply a texture map.
Does Blender UV unwrapping work for complicated models?
Why does a symmetrical object not unwrap symmetrically?
Both side of the fuselage are the same ant yet when I unwrap them, the sides are different and need to be tweaked.
Do you have to do a lot of tweaking after you unwrap a model?
MC200-V02-009unwrap.blend (1.14 MB)