just trying to (literally as it turns out) wrap my head around UV mapping and my strong sense it that it maps images to faces in a totally random fashion in terms of orientation.
Is this a known issue or me being thick?
The same image mapped to the same face of the same cube in a new project will be pasted on sideways or upside down and every effort on my part to change this via “unwrap” or the vertice thingies in th UV window only makes it worse.
Can anyone point me to a solution of this problem?
Also, I can’t see my mapped images when I render it (shift+p) even though the sun seems to light the scenery well enough.