UV mapping gets mirrored


As my title says it gets mirrored, I use the project from view (bounds), how to I turn this of?

Thanks for the answer,

For starters, it may be a mirror modifier. I’m not sure, but it’s the first thing that came to mind.

I think that it is a bug and I have started to use more images in more slots so that you
can make different uv maps for different selections, although to me it is not very easy
to see if the selection fits in the stack. After this I think that they would use a drawing
tablet, but I have a mouse, or otherwise it could be done with a scanner, or something.

Thanks for the reply.