Is there any chance to edit exist UV map?
I tried it like this:
I imported .fef model into blender, changed into Edit mode, I added new (mesh) object as (Plane).
- Subdived lower side 1 time, marked seams, split screen, changed into UV/ImageEditor
- Again selected plane object with B key, pressed U, and choose Unwarp.
Then on other window, vertices was changed, but on 3D view didn’t show any texture on plane object.
Is there any chance to make working this?
I can’t either to duplicate exist objects, because program which I’m using to import always give a message “You shouldn’t delete vertex group”.
Is there any chance to make this working, or some other method (tutorial) for this UV’s.