UV mapping help


Would appreciate some help. I tried various unwrap methods but no luck. I’ve pulled down the centre vertices in the uv map but it’s given me an odd warp as you can see on the render. The inner faces are smaller than the outer, with the lower corner chopped off but I want to warp it so it looks like a perspective skewed rectangle.

but it’s given me an odd warp as you can see on the render

Try adding a subsurf modifier set to Simple subdivide with a few render levels. You can set the view subdivisions to zero so you only see the effect when rendering



@Richard
OK, the well known issue of how UVs and quads work, under any known 3d application.
You have to subdivide to pixel level though.
A better workaround could be: UV unwrap this mesh. Resulting to some stretched-like quads.
Export this UV island sketch, go to an image editor (Pshop, gimp etc) and use some wrap tool to place (stretch) texture on it.
@Combs, there aren’t any other good options here.
(duplicate the mesh, subdivide to pixel level one of them, bake to active… more complicated though)