Im new at UV mapping.when im in the uv/image editor the coordinates arent the FACING TWOARD YOU just to say.Its off facin another direction. Is it supposed to be like that.None of the tuts I read seem to help me or I dont seem to get them which is probalbly the thing. when I view the mesh in texture mode its all sidways and such.is there a way to turn it to match the image.(go head laugh there probalbly is and I just havent found it yet)GOD DAMMIT ok whats my problem
Im calm again
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It wont load in here
Seriously Soylents sugested tutorials especially Greybeards LSCM UV mapping is the place to start.
I can not say enough about Greybeards tutorial. It helped me so much at least by the time I had watched it once I was getting the idea of what to do and by the third or fourth time I was able to peal some 3d buterfly wings with well over 200 faces. And have them in shape to be used for texturing. Before that when I tryed all I got was a mess where the polies folded back on themselves so much that you could not tell where which poly was.
Thanks Greybeard, that tut is a really good one especially since in it you say it is your first.
i recently made a simple easy to follow LSCM tut, and there are links to a very basic beginner tut and an advanced tut in my sig. you can find the lscm one by searching for LSCM by author ( me ) here in the ‘general’ forum