Im new at UV mapping.when im in the uv/image editor the coordinates arent the FACING TWOARD YOU just to say.Its off facin another direction. Is it supposed to be like that.None of the tuts I read seem to help me or I dont seem to get them which is probalbly the thing. when I view the mesh in texture mode its all sidways and such.is there a way to turn it to match the image.(go head laugh there probalbly is and I just havent found it yet)GOD DAMMIT ok whats my problem
Im calm again
Go to wip for a screen shot
It wont load in here
If you’re meaning the texture is facing the wrong way, select the offending faces and rotate them that is if you’re doing something that doesn’t require a complex map like a character.
And why not rework that post to make it more readable after you calm yourself. The more readable it is the more people can help you.
Seriously Soylents sugested tutorials especially Greybeards LSCM UV mapping is the place to start.
I can not say enough about Greybeards tutorial. It helped me so much at least by the time I had watched it once I was getting the idea of what to do and by the third or fourth time I was able to peal some 3d buterfly wings with well over 200 faces. And have them in shape to be used for texturing. Before that when I tryed all I got was a mess where the polies folded back on themselves so much that you could not tell where which poly was.
Thanks Greybeard, that tut is a really good one especially since in it you say it is your first.
i recently made a simple easy to follow LSCM tut, and there are links to a very basic beginner tut and an advanced tut in my sig. you can find the lscm one by searching for LSCM by author ( me ) here in the ‘general’ forum