UV Mapping isn't giving me the desired results

Hey guys,

I’m trying to build a 3D cube illusion in Blender, I’m trying to copy this:
(Forum won’t let me post direct links as I’m a new-ish member)
(the image is a 3MB animated Gif so I can’t upload it either, I’ll post it later when I’m allowed to)

I have made a 3 sided cube in blender with the same shape as the one in the gif above.

However the illusion doesn’t work so well without a texture. So i created a simple checker texture image and a second image with a orange stripe, I opened up the UV image editor and mapped the images to the cube. I noticed the texture on the cube wasn’t straight, thought it was just blender so I exported the file so I could create a paper model out of it and this is what i got



However, what I would like to get is this: (did it in Photoshop, the images don’t align properly sadly :frowning: )

Screencap of Blender:


Can you guys help me with this?

For non-organic models its usually best to use Conformal instead of Angle based for the UV calculation. You can change this in the UV Calculation tab (it is mext to the multires rab in your image).
Make sure to add a seam to one edge (Ctrl+E) so it unwraps without distortion

Do I get this right?

You texture a threesided cube and want the UV texture to look like the thing in the red quad?

Yeah that’s right, But your guys tips aren’t working, I’m going to google fora bit and see if i can get anywhere

Your UV map is the stack of 3 square faces with stripe but mapped 3D object view have stripe missing from one panel? I don’t know what you did, but unwrapped corner should look like this; made up of square faces laid out flat.

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202010/uvcorner.png

That is not the problem ridix.
From what you got now, try to shape your UV layout that it looks like the image he posted with the red frame =)

It doesn´t really work.
If you work with the cube and change the UV layout it distorts along the triangles diagnonals of the face.
If you create the geometry distorted as flat plane according to the reference, unwrap it and match the UV to the map, it distorts again along the triangles diagnonals of the face.
If you create 2 cubes and try to rebake the texture from the normal one to the wonky one… distorts again.