I’m currently unwrapping a character model but I noticed some faces flying around on the UV Map even though they have no seams.
There were actually more loose faces but I managed to stitch them somehow. But this last face can’t be stitched.
I checked for:
are these faces loose in 3D space? - no
are there non manifold edges that might interfere? - no
accidental seams? - no
stitchable? - kind of, but no
I unwrapped manually without smart UV
this is Blender version 2.91 on Windows 10 Pro
I have no idea how to search for this problem on the internet. I couldn’t find any solutions myself or provided by the internet, so I hope I can find my salvation here.