Hello, I’m having some issues with UV mapping. In the below picture I am trying to unwrap a cylinder which should be simple enough however as you can see it isn’t doing it quite right and Ive no idea why :S the cylinder has seams marked on either end and one down the middle. I’m also getting double edges and vertexs that I cant easily clean up with remove doubles and non manifold selection, the only way to correct these that seems work is to manually go over the entire model looking for them which is very time consuming. in an attempt to correct these uv issues I’ve been remaking entire sections of the model in blender, however I cant position these exactly right, is it possible to move sections of meshes and snap them together?
A blender noob
Oh and Sorry if this question has been asked before and I’ve missed it on the forums.