This may be the wrong place for this post, but I’m super new to Blender and 3D modeling in general, so “Basics” seemed appropriate. I’m working through the UV mapping part of Katsbits’ Blender basics tutorial, and I can’t figure out why the texture isn’t being applied to all the faces of the object.
It only shows on the “front” face of each piece of the chair, meaning the texture doesn’t display on the back of the chair, under the seat, on the sides of the seat, or on any of the other three faces of all four legs. From behind:
Additionally, one of the legs doesn’t map correctly despite having its seams set up exactly the same as the other three legs. I’ve triple checked to make sure the seams are right, and I’ve redone them more than once.
Things I know:
-The texture is set up as part of a material, with its mapping set to UV.
-The empty faces are still black in Material and Rendered views. In Solid view, the brown diffuse color of the material covers the entire mesh, but in Material view, it doesn’t affect the empty faces.
-I did try quitting Blender and restarting; no dice.
Any suggestions welcome! Running version 2.75 on Mavericks.