When texturing a model on blender without UV unwrapping it (without using the UV Editor) the UV mapping data is not part of the data of the exported file, how come?
The BLEND file not suffering this problem, It saves the UV data and the Model loads nicely with it’s textures with no problems at all. But when the model is exported to other format (like: 3ds, dae and such) the output file is missing the UV data, why?
When trieng to load the exported data to XSI it loads without the textures and sometimes without the materials as well. When trieng to load the model in XNA i get this error:
Error 1 BasicMaterial has a texture, but the mesh “Sphere” has geometry that does not contain texture coordinates. C:\Users\hido\Documents\Visual Studio 2008\Projects\The Invaders\The Invaders\Content\models\earth.fbx The Invaders
Any help will be appriciated.