Uv mapping not saving

Ok, i have unwrapped my mesh, and used texture paint to texture it. It displays fine in the viewports, and I have the texture image saved. When I go into edit mode on the mesh, the uvs line up with the texture map correctly. But when I render, the texture map is displayed incorrectly on the mesh. Almost like its using different texture coordinates. Is there something I am doing wrong? The texture channel settings are marked as uv…:frowning:

Nevermind. I had duplicated a texture channel and selected the new image that i wanted to use. The previous channel had tiling on the channel. duh…=)