Hey all, Im trying to wrap an image texture around an object cylinder. Im trying to make the cylinder object white, right now it’s black. Is there a way to change just the color of the object without affecting the UV texture? Not sure if my node setup is correct for this…
Attach an example .blend with relevant textures packed in with later questions
Image in this one has alpha transparency, UV layout covers at least the whole area. Texture alpha is used to mix colors, if the surfaces behave differently, use it to also mix shaders.
Alternatively could have geometry where the texture is located and assign different material on that and another for the rest of the mesh.
Yes! that worked thnx the labels are only covering a portion of the geometry