I just created some meshes out of my large point clouds (Large means Vertices >600k). For visualization purposes I want to fit a texture on it.
The problem here is that the model has different dimensions than the image, so I need to scale and move it to the right positions.
I read some tutorials on UV mapping in blender, but they weren’t that usefull because Blender crashes when unwrapping the mesh (I guess the mesh was too big). Another approach was the option “project from view”, when I used the top view. The problem here was that I could load the vertices, but it needs so much memory that I couldn’t work with it.
So I want to ask. Doas anyone have a simple solution or knows another way of doing this? In best case it would be something like this http://info.photomodeler.com/blog/bid/222327/Tip-20-Color-and-Texture-an-Imported-Point-Cloud-in-PhotoModeler in a freeware version. I also don’t mind non blender solutions or working/coloring just the vertices.
Thanks in advance for any idea.