Using 2.44 I have a gun barrel, if i cut a edge down one side and cut edges for both ends so its just the outside of the barrel it does not unwrap correctly. It skews the unwrapping and this causes problems when im putting a image onto it.
I saw people talking about angle based uv mapping on 2.42 but i don’t see any options for this. How can i get my cylinder to unwrap correctly so it is rectangle shaped.
(even is i use pins and line up the corners it still is skewed in the middle.)
Something seems wrong here. I could go through and fix each face i unwrap but its not very accurate and is wasting me alot of time. Cube’s seem to work fine. Anyone know how to fix this issue or a plug in that works better. lscm is suppose to be really good for blender but i’m only running into more and more proportional issues the more i use it.
Any help will be appreciated. Thanks
Image added. This seems to happen with any cylinder with blender version going back to 2.42 i haven’t tested further back then that. I have checked normals and size and scale.
********************** Update 09/16/07
f for face mode
f9 for editing
uv calculation tab change angle to conformal (this fixes my wierd problem)
Never new about this tab / panel.