I am working on a aircraft skin for a model in Blender. I have just hit a tricky problem that I am not sure how to workaround. Wondering how the Pro’s cope with this ?
I am trying to UV map the fuselage object, I have 2 choices, either I UV Map with a side projection (“Project from view”) or I do an "Unwrap.
I am trying to paint the texture now, I am painting panel lines and rivets (imagine this as a hoop around the fuselage)
If I project from view, my painted panel lines come out nice and straight, but viewing on top the rivets are all stretched as expected.
However if I try the “Unwrap” option, then it fixes my stretched rivets, but my straight panel lines now come out horribly curved.
Any ideas for a workaround please ?