Hi, I have a problem whit the mapping in Blender. I have made a simple scene to explain my problem. I’ve attached two images. On the first one is shown how I’ve situated the faces of the objekt on the UV/Image Editor. The second one is the final render. In the viewport the possition of the faces is right but in the render it’s not. Please help Thanks in advance.
Your texture input mapping is set to ‘Orco’ instead of ‘UV’.
Thanks, i fixed it:)))