UV mapping problem

Hi, I have a problem whit the mapping in Blender. I have made a simple scene to explain my problem. I’ve attached two images. On the first one is shown how I’ve situated the faces of the objekt on the UV/Image Editor. The second one is the final render. In the viewport the possition of the faces is right but in the render it’s not. Please help :slight_smile: Thanks in advance. :slight_smile:


Your texture input mapping is set to ‘Orco’ instead of ‘UV’.

Best wishes,

Thanks, i fixed it:)))