When I try to put a procedural texture like “brick” on a cube, I get poor results. I’ve seen many, many threads trying to explain how to do this, but it seems they ALL contain either flat-out errors, mistakes, or are no longer accurate with current versions. Here’s what Blender gives you without UV mapping:
So, pretty worthless. Regardless, when I add seams and try to UV map the cube, I can’t see any way to add a procedural texture the way one would add an image in the UV window. I can get what I want by breaking the model into parts and adding my procedural texture(s) but it seems there should be a way to do this while still keeping model totality.