uv mapping project. *rckt lanchr done*

this is my first time ever trying to uv map something myself, and not using a tut.

i modeled the older version of the halo SMG. and used a pic of it to use as a UV map.
the gun modle has 1457 verts, and 1414 faces. and every single thing that you see there is UV mapped. yes even the little square thingy…i was boared

http://img33.photobucket.com/albums/v101/joguy923/uV_FIRST_MAP.jpg

http://img33.photobucket.com/albums/v101/joguy923/uV_FIRST_MAP_2.jpg

http://img33.photobucket.com/albums/v101/joguy923/uV_FIRST_MAP_3.jpg

dont crit on the model, just on how i mapped it.

C&C, and any suggestions are welcome

<EDIT> heres the pic i used.

http://halo.bungie.org/gunmodels/astbig.jpg

(i have some more pics of the top and front, and i will be mapping that too)

i supdivided, and subsurfed(whatever) a couple things to make it look a bit better, and i did some more mapping.

http://img33.photobucket.com/albums/v101/joguy923/Uv_MAP_3_FIX_ONE_2.jpg

C&C

no C&C?! i need to know if this is really bad, or if i am good enough to start texturing on my project models.

oh, and for fun:
http://img33.photobucket.com/albums/v101/joguy923/halo_gun_for_fun_2.jpg
http://img33.photobucket.com/albums/v101/joguy923/halo_gun_for_fun_1.jpg

C&C(not for the gun rack…)

Thats really good first when I looked at your reference pic I thought it was just a copy of your work so it looks very good.

Good job. Make more 8)

-Shaun

wow thx guys. i was starting to like the model so much that i decided i would make the rest of the old weopons for halo. so that will be my new peoject.

heres my START on the rocket launcher.

http://img33.photobucket.com/albums/v101/joguy923/rckt_lnchr.jpg

C&C!!!

reference:

fixed something i didnt notice earlier…

http://img33.photobucket.com/albums/v101/joguy923/rckt_lanchr_3.jpg

Looking really good. But the rockets don’t look like rockets. I know that’s what the ref looks like. But would look alot better if they didn’t looked like big bullets.

this a bit better? top is the old missles, and bottom is the new one

http://img33.photobucket.com/albums/v101/joguy923/rckt_lanchr_4.jpg

Nice model!

Man your getting good!

May have to do a FPS now! :wink: :stuck_out_tongue: :o :smiley:

lol, thanks enriq. but i have no idea how to use the game engien…altough i have started expiramenting since the lates 2.33 release…

ok well here is the finished model. (no those are not normal problems, its the shadow’s)

http://img33.photobucket.com/albums/v101/joguy923/rocket_done_1.jpg

http://img33.photobucket.com/albums/v101/joguy923/rocket_done_2.jpg

now onto mapping…oh how fun…

C&C!

woohoo:

http://img33.photobucket.com/albums/v101/joguy923/ROCKET_LAUNCHER_DONE_1.jpg

http://img33.photobucket.com/albums/v101/joguy923/ROCKET_LAUNCHER_DONE_2.jpg

http://img33.photobucket.com/albums/v101/joguy923/ROCKET_LAUNCHER_DONE_3.jpg

C&C!!!

Looking really good :smiley: But they still look like bullets :frowning: Should be alot pointer, almost sharp. It may not be so, but the rockets look much to small for the barrel size.

looks great. I do agree with mr_bomb that the rockets look like bullets though.

ok ill change them…

I actually think they’re fine. I’ve seen some pictures of projectiles on internet and yours look like one of the types I saw. So they look fine… to me at least. :wink:

~Blade

Update enough, man? Seriously good work. I am in severe need of UV mapping skills. Just check out my WIP Skeeter Ship. Terrible, random mech texture.

thanks! im glad you guys like it :slight_smile:

NQE1: i suggest you run through this thread real fast, just to get the basics of UV mapping

https://blenderartists.org/forum/viewtopic.php?t=19378

(you have to download the file that modron posted…)

this is where i started (thanks Modron)