I’ve created a cube, changed to UV Face Select mode, right-clicked to select a face i want to put an image onto, opened the UV Editor, opened the image and Blender puts it in the reverse face i.e. the face that isn’t actually visible. I confirm this by rotating the view around and there it is, the 3d viewport shows me the image on the invisible side of the face i was just trying to paste the image onto.
I can’t understand this. And no matter how many times / how careful i am to select the face i want the UV Editor keeps putting the image on the reverse side of the face.
What am i doing wrong?