I’ve got a cylinder (has a beveled edge, but that’s it.) I’ve marked as seams the vertices defining the circle on each end (both outisde and inside the bevel), and I’ve marked a single edge along the length of the cylinder as a seam.
Now, intuitively, if this were a real cylinder I could pop off both circular ends along the seams (which blender does beautifully), and then simply unroll the remaining tube into a nice rectangle.
Blender keeps wanting to skew the rectangle in all sorts of funny angles, rather than just giving me nice right angles. I understand that using the Unwrap algorithm isn’t perfect, but it seems like simple things should come out simple.
Am I doing something wrong, or is this just the way Blender is?
If you just unwrap the rolled up only (ie press L while in uv mode with cursor over centre rolled up part) and do an unwrap you’ll get a better result its when you unwrap diferant shapes i think it has to skew it about.
What you can do is select the whole mesh and unwrap then select the centre rolled up part only and unwrap that then when you select all it should lok much better.
But then saying that if you just unwrap a tube with no ends it skews it anyways.
I’m not sure I’m following you. Unwrap the whole thing, then unwrap just the cylindrical portion a second time?
I’ve tried selecting ONLY the faces of the cylinder excluding the ‘caps’, but got a very similiar result, with the angles all skewed. Is it possible that it was getting its information from a previous unwrap?