UV mapping question

I’ll try to be succinct. I have an object:
OB: AoDai
ME: AoDai_Cloth
Vertex Groups: Sleeves, Body, Collar

I want to do UV mapping. Is it possible to select a vertex group and UV map each group, and if so, how is it done? Or, how would one accomplish UV mapping by vertex group?

Thanks for your replies.

Kind regards,

well, i think you should be able to do it that way, but if it doesn’t work, just add seams on the edges that border that vertex group / groups ( select edge / edges + ctrl E ) then, while in face select mode, press U and choose ‘unwrap’ . then you can move your islands around by scaling and rotating, as well as some other stuff.

Thanks Modron - you pointed me in the right direction. Obviously I was doing it all wrong. I created my seams, but found when I try to do a UV map, I had the old UVMap stuff:
I tried highlighting it and pressing Del, then searched in the menus and help for a way to get rid of it, but to no avail. I was in the middle of posting this question about how to clear this old data, when I found it, so I thought I’d share what I learned here… it’s the ‘Reset’ option in the menu brought up by the U key:

Also, I found using the simple Unwrap option in this menu gave me a better result than the Unwrap (smart projections):


So, what ever happened to LSCM? Wasn’t an option in either Unwrap or Unwrap (smart projections)…


I think there is the capability now to do multiple UV layouts, but I have never tried it. It seems like you encountered this feature though. Anyway, I’m not sure what the deal is with LSCM, but I figured they just call it ‘unwrap’ now. It seems to be basically the same. I am pretty sure live transform is still based on it, or seems to be, to me. Glad that the unwrapping worked out for you. Cheers.