I’ll try to be succinct. I have an object:
OB: AoDai
ME: AoDai_Cloth
Vertex Groups: Sleeves, Body, Collar
I want to do UV mapping. Is it possible to select a vertex group and UV map each group, and if so, how is it done? Or, how would one accomplish UV mapping by vertex group?
well, i think you should be able to do it that way, but if it doesn’t work, just add seams on the edges that border that vertex group / groups ( select edge / edges + ctrl E ) then, while in face select mode, press U and choose ‘unwrap’ . then you can move your islands around by scaling and rotating, as well as some other stuff.
Thanks Modron - you pointed me in the right direction. Obviously I was doing it all wrong. I created my seams, but found when I try to do a UV map, I had the old UVMap stuff:
I tried highlighting it and pressing Del, then searched in the menus and help for a way to get rid of it, but to no avail. I was in the middle of posting this question about how to clear this old data, when I found it, so I thought I’d share what I learned here… it’s the ‘Reset’ option in the menu brought up by the U key:
Also, I found using the simple Unwrap option in this menu gave me a better result than the Unwrap (smart projections):
So, what ever happened to LSCM? Wasn’t an option in either Unwrap or Unwrap (smart projections)…
I think there is the capability now to do multiple UV layouts, but I have never tried it. It seems like you encountered this feature though. Anyway, I’m not sure what the deal is with LSCM, but I figured they just call it ‘unwrap’ now. It seems to be basically the same. I am pretty sure live transform is still based on it, or seems to be, to me. Glad that the unwrapping worked out for you. Cheers.