I created a large landscape with a road that twists and turns and completes a circle. My road is a seperate object from the landscape. Since my map is so large I can’t get a decent road image on the mesh that looks good when rendered. I’m using 2.46
The road is two vertices tall and wraps around to complete a circuit.
If you look at the image you’ll see what I mean and what happens when I create a UV map.
My question is, is there a way to uv map it so each face is layered on top each other, sized to the UV map, so I can lay a detailed image on it and it will be placed on each face. Also be able to resize specific faces because some are small and curved and I would like to resize them to eliminate any stretching or squeezing. This will also allow me to add lines for lanes.
OR
Be able to place an image on a face and have it duplicate on the other faces.
Thanks
Dan