UV mapping question...

I’m able to map an image to a mesh plane an animate the plane. During the animation (rendered) the image is visible on the mesh plane, however when the plane stops (at the last few frames) the image is gone and the plane is black.
Steps I used:
Marked seam + select in 3d window
Loaded image and unwrapped in UV image editor
everything came out okay in the 3d window
turned TexFace on
UV and Flat set in map input

The animation looks great in 3d window, but not when its rendered in ffmpeg…

What am i doing wrong? ><

I’m not sure, but try loading it in a texture channel, and set the mapping for that channel to UV in materials buttons. That is a better way to do it than using texface.

Thanks Modron, I’ll try that out!