Ok, so I’m finally attempting UV mapping and I have what is probably a very basic question, but I can’t for the life of me figure it out!
When I have a material that has a specular color other than white, how do I get the UV mapped texture to show a white specular??? My problem is this: I have a red car paint material I’m using that I want a black stripe image to be UV mapped onto. The red material has a red specular assigned to it and when I render it, the red specular shows through the black image and makes it look like the black is transparent. If I change the specular to pure white, I get the effect I want on the black stripe, but lose the desired effect of my red car paint?!?! Is there a way to do it so the UV’d texture has a different specular reflection than the material?
you need two materials I think. One for the black and one for the red. You can use your image as a mask or assign different materials to different polygons.
I know about the different materials to different polygons deal, as I’ve done it a ton of times. My problem is that where I want the black is nowhere close to the right shape if I use that method. How do you use an image as a mask???
Stencil doesn’t seem to change anything, any other ideas anyone??? There’s gotta be a way, I’m just too blender stupid at this point to know what it is!