Please someone help me out a bit here.
Ive modeled a cell phone in Wings3D. Set up Materials in Wings, exported the model as a wavefront OBJ and ran that OBJ through UV Mapper ( a stand alone program).
Now how do I apply the texture in Blender??? Ive tried everything that makes sense to Me.
Ive scoured this forum for info as well. And cant find anythign that covers what I need.