OK, so I know that when you wield two adjacent verts together in the UV editor they will merge into a single vert. Conversely, if you wield two non adjacent verts together they go one overtop the other, but do not merge into one vert. Is there a way to wield or link two non adjacent verts so that when i select and move one, the other will always move with it?
Example: Both of my game quality (low poly) model’s arms should have the exact same UV space in order to minimize on uv texture layout space, so I line them up ontop of each other. Good. But now I want to move them around as i see fit, only when I go over them and hit “L” to select the verts it selects the right arm, but not the underlying left arm. As it is I have to use “B” and then go though hassle of de-selecting other parts and bits.
Is there and easier way?
Going Crazy in Nashville.