UV mapping turning model inside out

I have a problem with UV-mapping. I cut some parts of my model loose, so I could unfold them easier. The problem is, that the texture now is applied on the wrong side of that specific part of the model. Essentially turning it inside out. :confused:

These pictures show the problem.
http://www.winterfell.nl/images/diversen/blender/blender_example1.jpg

http://www.winterfell.nl/images/diversen/blender/blender_example2.jpg

Does someone know how to fix this? :smiley:

Select all the vertices and use Ctrl+N to recalculate the face normals.
If that doesn’t work, select the offending faces and W / Flip Normals.
Before doing these remove any duplicate vertices with W / Remove Doubles ann delete and faces that may be inside your mesh which could affect how the normals are calculated.

Ctrl+N seemed to do the trick!

Thanks for your help :slight_smile: