Im making a vehicle in blender and I have a decal for it, I used LSCM to unwrap the mesh and I loaded the image. when in the UV editor if I make the car bigger to fit the image, then the image just tiles itself over and over. how can I make it display the image just one time?.
Well the assignment is happening so the first thing I’d check would be that the “Map Input” is set to use the “UV”. This is under Shading (F5) on the texture tab marked “Map Input” (be sure have to proper texture selected on the “Texture” panel.
thats the thing, I never created any type of material or texture for this mesh, I just selected the faces I wanted to unwrap, and then hit LSCM.
and loaded my saved image
do I have to create a texture or something else Im missing here?
If you use the simple texface UV imaging then it will always tile. Instead, once you’ve got your UV set up, add a material, do not turn on TexFace, add a texture, load the image, and in the Map To panel in the material choose “UV”
Then it will be mapped to the UV coordinates, and will look still the same, but you have more control. In particular you can go into the texture options and choose “Clip” instead of “Repeat” and it will only be applied once.