I learned UV Mapping on Lightwave 7.5. Back in those days we would model a part of our object, generate a morph (shape key) from it, flatten it out, do a projection of the flattened object. and then tweek the map.
May seem a bit arcane, but it gave us 100% of control over how our map looked and worked.
I’m trying to start a SERIOUSLY low poly humanoid model where the head starts off as a cube and is them SUB D to add details.
I turn the cube 45° so the front is is 2 facing planes. I want those 2 plans to be the left and right of the face with the back faces and the top being hair or a helmet.
The bottom face needs to be extruded to make a chin.
Is there any way to flatten out my cube using shape keys and manually project it?
All the slicing and an automatic UV tools isn’t getting me what I want.