UV maps / Displacment Maps etc

good morning all…

I have been doing some tutorials where all the UV maps/displacement maps etc have been provided, which is all good and well.

The question i have is, for my own projects where or how would i get these to use? is there a website that provides them? is there a way of making them?

Newbie here hence the silly question.

:slight_smile:

For own modeled objects you have to learn how to UV unwarp.

About textures there are many sites you can download them.
here as example a good one

For procedural node materials you dont need a uv map.But for decals or textures you need UV map to place the textures correctly.

There are tons of tuts on YT
https://www.youtube.com/results?search_query=blender+uv+mapping

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hiya. thanks for these , it more about creating and usinf Displacement maps, normal maps etc…

You are bakeing normal maps.And usally you do it from a highres model (maybe high detailed sculpt) for a retopo or remeshed lowres model.
https://www.youtube.com/results?search_query=baking+normal+maps+in+blender

Displacement or heightmaps are baked too.Some material can be build procedural,but mostly as said, these are baked from highres model for a lowres model.

https://www.youtube.com/results?search_query=baking+displacement+maps+in+blender

awsome !

thanks for the clarification.

is very much appreciated

:slight_smile:

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