I’m not sure what exactly the problem is, could you clarify?
PS. Yes, you can link to an off-site hosting. Just please use one without obnoxious ads, etc. For files under 20 megs (IIRC) you can use e.g. the pasteall.org/blend/.
Me too facing same issues with GLtf file imported in blender it shows correctly in blender and online GLTF viewers but while importing to UE or
Google sceneforn tools it’s messing up UV maps.
Imported GLtf + seperate + textures format
Steps done are …same UV map naming for both objects.
Exporting not working either of formats like fbx,obj, all GLTF variants.
And Blender version tried are 2.91 and latest 2.92
What does that mean? UVs are there in both files, they’re fine. Do you mean that somehow parts of the object after joining stop showing the image textures? You haven’t packed the texture images with the file, so it’s all just pink here, so I can’t really tell the difference between the two files.
on the not joined, the image textures show up fine. But once joined, the images almost seem to be glitched out or completely invisible? Viewing in render seems fine, but I need to weight paint it and need it in solid mode D: Hope that makes better sense!
So the file is fine. Seeing as you’re using a GT 630, could be there’s some kind of graphics issue. Maybe you could try the 2.91.2 or 2.92, just to be sure?