Uv maps work on obeject mode, but not when I render.


Trying to import a scene from maya, but because (I suspect) there were n-gons in the original scene, blender was not able to interpret the mesh. So, I triangulated it in maya, brought it in - and the image’s fine in obect mode> texture, but when rendered completely fucks up the UVs.

Any thoughts?

It seems like the texture is not being mapped to the UVW coordinates, are you certain that in the material panel the texture is mapped to uvs? :slight_smile:

Yes, now it is working. I changed the Mapping coordinates to UV.
Thank you for your help.

Nice one mate! :slight_smile: