Hi guys, so yea this is my first post, and I bring forth a n00b question!
Having just got into the fact Blender has a game engine (previously have just done rendering and such things before!), I’ve just been getting into the UV mapping and things.
I have a ball that gets knocked around by physics, and i’ve put a UV-mapped texture onto it, All well and good, except one side is always projecting at the original camera view from the 3D view/editor from when I first selected the UV map!
How do I get the texture to roll with the ball in the game engine?