I’m taking my first steps into texturing and have hit a bit of a snag. I’m trying to make a street sign and have gotten as far as applying the sign image to the faces I select. But my problem is the image reads backwards on the mesh. Here’s a screen shot:
I can scale/rotate/move the points around in the UV/Image editor, but I don’t see how I can completely reverse them so the sign goes the right way.
I would also like to know how to set the black color on the sign to be transparent (alpha) if you’re feeling generous.
Thanks in advance!