UV Overlap Question

The mesh I have just finished unwrapping is rather complex in it’s shape, and as a result, the map is broken into several dozen islands. My question, to make it easier for texturing, is if you can overlap parts of a UV map that are the same, so you don’t have to do each of those identical parts individually. Does this produce any major distortions or problems?

for instance, let’s say you unwrap a mesh with tile flooring (assuming it’s one object), can you overlap the unwrapped tiles over each other?

Yup, you can put UVs on top of each other like that. In fact, from what I understand it’s basically standard procedure.

K, thanks. :smiley: