[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

Guys, when a dev is as hard-working and dedicated as glukoz, and especially when their product is this damn good, we as users/customers should really make an effort to reward that hard work and dedication. I personally am going to try to evangelize UVPackmaster with my limited free time, similar to my spreading of the good word for B-Renderon and E-Cycles. When I like something a lot, I definitely let others know about it, when I can. I encourage you guys to do the same for glukoz. He has certainly earned it at this point! And not just here on blenderartists or game dev related sites… Every single person who uses blender and exports glTF/glb for WebGL should absolutely have UVPM! Next time I am on threejs forums I will try to spread the gospel there… Come on guys, lets get glukoz some more sales (even if he isn’t hurting for it)!

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