@MattVG Have you received any update regarding this issue from the Tabs add-on developers?
RELEASE 1.82
This update provide fixes for bugs which were found during working on new functionalities. One of the fixes is really important, that is why we strongly recommend updating.
The probem is that blender UI enables some freedom for addon developers. Developers try to overcome Blender UI problems by implementing cool stuff directly into panels - like subpanels, or headers with functionalityā¦ I try to fix addons which I have(canāt buy all addons ), but some things just canāt be fixed from my sideā¦
And then talked about how tabs arenāt properly implemented in Blender at this time, but the developer would like to get them implemented someday. The thread is here if youāre interested.
Hello. Finally updated to 1.82. This time having issue with a character:
Blenders Unwrap gives me very tiny overlap near fingers, neck and other areas and itās 100% ok as itās not visible. Packer fails though: http://cgstrive.com/SS/2_10112018_a2b3.png
Itās not directly your fault, but such result guarantees it cannot be used as it will take more time resolving every finger than it is to manually pack.
If you would like another idea for future for plugin or extend this one, then Blenderās lacking a good UV relaxation functionality as max, maya do. It would resolve this issue (although packer must work regardless).
Thatās very interesting. Could you share a blend file containing the faulting part of the UV map?
[EDIT] Wait a minute - are you sure you are using version 1.82? In the packer interface I cannot see the version number - it should be there if you really used version 1.82.
Hi! Antivirus 360 total security say that - uvPack.exe (ā¦AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\uv_packmaster\packer\win) - is Malware.
Canāt share file sorry. Just take any character from blendswap. Areas like lips, eyes, fingers, toes, inner mouth etc will overlap slightly when unwrapped with U functionality and prevent packing.
I see. Iāve checked the packer with a few character models from blendswap and it worked correctly (even when applying subdivision level 3). So your case is quite interesting. I will send you a private message describing how you could help us with debugging this without sending a file.
Heya, I want āValidate UVsā to be a one click solution, I was going to create a quick script that enters face mode, selects all faces, enables extended topology analysis and enables process self-intersecting UV face. However I canāt seem to enable or disable the last two in a script, any help?
Thatās what I meant, I donāt know how to set āextended topology analysisā and āprocess self-intersecting UV facesā because they arenāt registered like a normal property.
I donāt know where else to request this, so I just do it here:
It would be very useful to have an option to ā[ ] Rotation Enableā on a per Island basis.
Other than that, awesome Add-On and to me, worth much more than the 15$ it costs.
I like your idea, but the problem is that a per-island option might be problematic to implement in the Blender interface. As far as I know Blender does not support associating any custom value with an island.