Hi. What is your pipleline regarding UV mapping when you have to deal with multiple objects that you want to combine ?
I want to map an armor that has various elements. I’ll explain my pipeline, that I think it’s wrong.
I have modelled two elements, using the mirror modifier on them.
Unwrapped each of their halfs.
Applied mirror modifier on them, getting a single map per object
I combine them. UVs look hazzardly overlayed.
If I unwrap them again for a single map, the mirrored shells won’t get overlayed as with mirror modifier. Same issues as with array.
Is there a way to auto overlay similar shells so I won’t get copies on UV map ?
I’m trying to figure out a better pipeline, because I feel that with this there is a huge time loss.
Finally, I want to optimize the mesh for Unreal Engine 4.